Filed under: video | Tags: abed gheith, channel 101, compositing, cowboy, effects, eric bauza, everything, googy, halloween, kali fontecchio, matt danner, maude macher, myke chilian, nico colaleo, party, scott gairdner, wolfboy
I helped out with a handful of Channel 101 projects this past month, including episode 4 of the fantastic Googy! I play a partying cowboy! I also did effects and compositing for this month’s episode of Everything (the segment by Kali Fontecchio). Not only that, but I did effects and compositing for Nico Colaleo’s short Drive-Thru Confessions. It didn’t quite make it in to the screening, but you can still watch it online! It features a bunch of fantastic folks, like Abed Gheith, Scott Gairdner, Eric Bauza, Matt Danner, Myke Chilian and Kali Fontecchio!
Check ’em all out! More fun news coming real soon!
Filed under: video | Tags: aladdin, disney, documentary, john lasseter, movie, roger rabbit, the lion king, the little mermaid, trailer, waking sleeping beauty
I must see this movie.
Filed under: backgrounds, character, drawing, video | Tags: art, background, backgrounds, Cartoonies, character, character design, concept, demo reel, design, illustration, reel
Brand new demo reel, featuring my backgrounds and character designs for animation, as well as traditional figure drawings.
Filed under: games, video | Tags: demo, footage, gameplay, ico, leak, playstation, project trico, ps3, shadow of the colossus, trailer, trico
This footage just leaked, and is supposedly from an upcoming PS3 project by the team behind ICO and Shadow of the Colossus. Full disclosure: I have not played ICO, but I most definitely played Shadow of the Colossus, which was one of the most gorgeous, sophisticated and emotionally engaging games of the previous console generation. Watching this, I get the same goose-bump-inducing feelings of wonder and awe elicited by SOTC, and find it easy to believe this is its successor. If not, it still looks fantastic – but everything about this screams ICO/SOTC. I can imagine the groundbreaking gameplay that traveling around with this giant creature companion would create; it’s an excellent set up for some really clever, engaging and potentially massive puzzles. I can also imagine the player will no doubt become quite attached to this griffon-esque beast by the end of it all, much like many players felt for their horse in SOTC (or even in Ocarina of Time). I’m a major proponent of games as an art form, and you really needn’t look further than to this team’s work to become a believer yourself.
I had never heard of Imajimation before today, but I stumbled upon them while researching the work of some character designers I admire. I’m glad I found them, because they have an amazing sense of style that really stands out from a lot of other work on the market. I found this project, a web series called Blokhedz, to be my favorite piece of theirs. The visual aesthetic is somewhere between The Boondocks and a Saturday morning action cartoon, with a lot of love put into the details. Character designs are sharp and memorable, backgrounds reflect a rich, grungy urban future (or alternate reality), and the whole fusion of an urban setting with some mystical/magical elements works very well. I can totally see this as a running series on TV, maybe alongside another quality action show like Ben 10, providing some much-needed cultural diversity that’s so hard to find in the sci-fi/action genre.
Beyond this they’ve done some other solid work – a superhero inspired animation for Toni Braxton, an epic animated music video for R Kelly and a clever short film called “Hazel’s Hips.” All in all, great stuff. I will definitely keep an eye on them in the future.